X³: TC and AP - Mac support thread
- About This Content X3: Albion Prelude is the latest game in the X3 space game series. TRADE, FIGHT, BUILD, THINK in a living and breathing universe.
- Well known scene group SKIDROW released the game X3: Albion Prelude for PC. The original game X3: Terran Conflict is NOT required to play this one as it’s included in this SKIDROW release. Looks quite good for those who like economic simulation games, enjoy! Description: Bridging the gap between the old and the new universe of the X game series, X³: Albion Prelude shows a universe in flux.
- X3: Albion Prelude is available for PC on Steam and for Mac on the app store and Deliver2Mac. This game has been automatically added to some Steam collections, such as the X: Superbox, and does not require additional purchase for owners of those collections. Ship Classes Combat.
Albion Online is the first truly cross-platform MMO experience, available for Windows, Mac, Linux and Android, with all players on one master server in one massive, sprawling world. You choose how your adventure evolves; at home or on the go!
To post in this forum you need to register your game with the forum account, right click on the game in steam select 'Register game', which redirects you to an egosoft site with the key copy and paste in your account settings under 'Game Registration Code'.
Please attach savegames for almost any issue, it'll help a lot. In case you can't or don't want to include it in the forum post, my email address is: tim13on ( on ) egosoft.com, of course remove the 13 and ( on ) is @ (hope not many spam bots figure that out);p
Generic information:
The game can also be launched directly without steam, however it won't have the steam overlay.
Savegames are by default stored in 'Documents/EgoSoft/X3TC(or AP)/save/' in your home directory.
Albion Prelude For Macbook Pro
Windows and Linux savegames should be three-way compatible and shouldn't be flagged as 'modified', if there are any issues please report a bug.
Additional shortcuts:
- cmd+f toggles fullscreen/windowed mode
- cmd+m minimizes the game
- ctrl+g toggles cursor grabbing in windowed mode
X3AP supports up to 8 axes, you can set which of your actual joystick axes are mapped to which internal X3 axes in the input config dialog (before starting the game). You can also see the resulting current state of the given axis.
To disable an axis set the 'Source axis:' to Disabled.
To invert an axis set the scale to -1, if you set scale to e.g. -1.2 or 1.2 it will 'saturate' it by 20% (it will reach minimum/maximum value before the physical movement limit).
The throttle axis is special and should be used for 'slider' controls (those that don't center automatically).
The triggers axes exist only in AP, these are meant for controls that 'go from 0 to 1', or in other words center on one end instead of the center of movement (e.g. Xbox 360 LT and RT).
You can map the actual function of each internal X3 axis inside the game's control settings (start a new game or load a save, in flight press escape or if docked select options, select 'Controls', select second tab 'Controls').
The deadzone is also set in the in-game settings menu.
Certain joysticks may have a hand sensor that will confuse the game and result in very fast keyrepeat and menu navigation.
With Albion Prelude you can disable the button in the button remapping config dialog.
With Terran Conflict to disable the button currently you'll have to edit the hidden configuration file in 'Documents/EgoSoft/X3TC/.config.yaml'
and set 'Joy Button<button number> Src' to '-1' for the offending buttons, keep in mind they are numbered from 0.
Gamepad mode:
X3AP supports a gamepad mode tailored for the Xbox 360 controller.
If you have the controller connected it should be correctly enabled by default, if it isn't please report a bug and in the meantime clicking 'Reset to Xbox controller' should enable it.
If you have a different gamepad you can still use the 'controller mode', however you'll probably need to remap the axes and buttons in the config dialog.
Known issues and missing features (in rough order of fixing priority):
- Issue: Screen goes white when launching
- Issue: Config file is saved on quit, which can be annoying when testing
Postponed: It unfortunately has to, at least for now.
Please attach savegames for almost any issue, it'll help a lot. In case you can't or don't want to include it in the forum post, my email address is: tim13on ( on ) egosoft.com, of course remove the 13 and ( on ) is @ (hope not too many spam bots figure that out);p
There's lots of console output that may look bad, in general don't worry or report it unless you get a crash or I asked for it.
If you notice any graphical anomalies, please (if you can) first try to confirm that they don't happen on windows, take screenshots (the windows ones may appear transparent, but are correct, so attach them anyway). If possible attach a savegame as close as possible to the offending situation/cutscene (use salvage insurrance and preferrably have some left so I can make a save at a later point).
Build history:
AP:
2015-03-30 1:30 UTC - Build 16:
- Fixed potential crash on undocking
- Fixed missile trails
- Partially decreased stutter (at the cost of longer initial game start)
- App-Store (to be released later): fixed script editing and MacOS 10.7 compatibility
2014-05-23 14:45 UTC - Build 14:
Albion Prelude For Mac Download
- Fixed crash when launching boarding pods
- Fixed achievements
- Includes build 11 (when you press play in steam you can select it)
2013-10-04 10:15 UTC - Build 13:
- Hopefully fixed recent texture glitches and crashes
- Includes build 11 (when you press play in steam you can select it)
2013-09-28 23:30 UTC - Build 12:
- Fixed 'run in background'
- Performance improvements on intel drivers, around 0-2%
2013-09-10 21:45 UTC - Build 11:
- Fixed potential instability in missile changing gui
- Fixed cursor image being offset to right from actual click point
- Improved glow performance, about 2-8% more fps
2013-07-29 10:05 UTC - Build 10:
- Initial release
TC:
2015-03-30 1:30 UTC - Build 24:
- Fixed potential crash on undocking
- Fixed missile trails
- Partially decreased stutter (at the cost of longer initial game start)
- App-Store (to be released later): fixed script editing and MacOS 10.7 compatibility
2014-05-23 14:45 UTC - Build 22:
- Fixed achievements
- Includes build 19 (when you press play in steam you can select it)
2013-10-04 10:15 UTC - Build 21:
- Hopefully fixed recent texture glitches and crashes
- Includes build 19 (when you press play in steam you can select it)
2013-09-28 23:30 UTC - Build 20:
- Fixed 'run in background'
- Fixed whirls staying visible on UFJD jump to 'A New Home' plot sector (unless you've got less than 1.2gb of memory)
- Minor performance improvements on intel drivers, around 0-2%
2013-09-10 21:45 UTC - Build 19:
- Fixed potential instability in missile changing gui
- Fixed cursor image being offset to right from actual click point
- Improved glow performance, about 2-8% more fps
2013-07-29 10:05 UTC - Build 18:
- Initial release